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/*! * VisualEditor user interface NodeWindow class. * * @copyright See AUTHORS.txt */ /** * Mixin for window for working with a node. * * Conceptually this extends a FragmentWindow, but as this and FragmentWindow * are both are mixins, we don't need to set up actual inheritance here, * that is handled by the concrete classes NodeDialog & NodeInspector. T264690 * * @class * @abstract * * @constructor * @param {Object} [config] Configuration options */ ve.ui.NodeWindow = function VeUiNodeWindow() { // Properties this.selectedNode = null; }; /* Inheritance */ OO.initClass( ve.ui.NodeWindow ); /* Static Properties */ /** * Node classes compatible with this dialog. * * @static * @property {Function} * @inheritable */ ve.ui.NodeWindow.static.modelClasses = []; /* Methods */ /** * Check if the current node is editable by this window. * * @localdoc Returns true if the node being edited selects at least one model, * * @return {boolean} Node is editable by this window */ ve.ui.NodeWindow.prototype.isEditing = function () { return !!this.getSelectedNode(); }; /** * Get the selected node. * * Should only be called after setup and before teardown. * If no node is selected or the selected node is incompatible, null will be returned. * * @param {Object} [data] Window opening data * @return {ve.dm.Node|null} Selected node */ ve.ui.NodeWindow.prototype.getSelectedNode = function () { const modelClasses = this.constructor.static.modelClasses, selectedNode = this.getFragment().getSelectedNode(); if ( selectedNode && modelClasses.some( ( modelClass ) => selectedNode instanceof modelClass ) ) { return selectedNode; } return null; }; ve.ui.NodeWindow.prototype.getSetupProcess = function ( data, process ) { data = data || {}; return process.next( () => { this.selectedNode = this.getSelectedNode( data ); } ); }; ve.ui.NodeWindow.prototype.getTeardownProcess = function ( data, process ) { data = data || {}; return process.next( () => { this.selectedNode = null; } ); };
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