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/*! * VisualEditor UserInterface Action class. * * @copyright See AUTHORS.txt */ /** * Generic action. * * An action is built around a surface for one-time use. It is a generic way of extending the * functionality of a surface. Actions are accessible via {ve.ui.Surface.prototype.execute}. * * @class * * @constructor * @param {ve.ui.Surface} surface Surface to act on * @param {string} [source] Label for the source of the action. * One of 'trigger', 'sequence', 'tool', or 'context' */ ve.ui.Action = function VeUiAction( surface, source ) { // Properties this.surface = surface; this.source = source; }; /* Inheritance */ OO.initClass( ve.ui.Action ); /* Static Properties */ /** * @property {string[]} List of allowed methods for the action. * * To avoid use of methods not intended to be executed via surface.execute(), the allowed methods * must be listed here. This information is checked by ve.ui.Surface before executing an action. * * If a method returns a value, it will be cast to boolean and be used to determine if the action * was canceled. Not returning anything, or returning undefined will be treated the same as * returning true. A canceled action will yield to other default behavior. For example, when * triggering an action from a keystroke, a canceled action will allow normal insertion behavior to * be carried out. * * @static * @inheritable */ ve.ui.Action.static.methods = [];
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